Microsoft on Friday said users shouldn't expect a version of Apple's iTunes that's been specialized for Windows 8's new Metro interface "anytime soon." Though if you've been paying attention to the battle between the two companies, it should come as no surprise that Apple's dragging its feet.
iTunes is
an immensely popular piece of software on the PC, and has been since Apple
ported it over from the Mac in 2003. There were always two key reasons for
that: one was selling content from the iTunes Store, and the other was
providing a way for people to set up and sync the iPod, then later the iPhone
and iPad.
But how
people are using iTunes and acquiring content is changing, and it's changing
fast. Users are increasingly getting content from iTunes on iOS devices. Last
September, Apple said two-thirds of iTunes downloads were coming directly from
iOS devices, instead of computers (both Macs and PCs) -- a staggering statistic
given that built-in stores for these devices hadn't even existed five years
prior.
Right now,
Windows 8 users can still access the store and make purchases, but it's
complicated. For one, Apple has not developed a version of iTunes for Windows 8
RT, Microsoft's version of Windows for ARM processors that runs on devices like
the Surface RT. And when it is running on Windows 8 Pro devices that can load
it, it's running in desktop mode -- which can still be used with a finger, but
is not optimized for it -- hence a desire for a specialized version.
An Apple
spokesman declined to provide information on the company's future software
plans.
So why
would Apple create something that would arguably give a rival platform more
appeal? One good reason is why Apple made iTunes for Windows in the first
place: money. Apple sells billions in digital content through iTunes each year.
In this last quarter alone, the iTunes Store accounted for $2.4 billion of the
$4.1 billion Apple's iTunes and software services brought in. That number is
growing too, up 30 percent this past quarter from the same period a year ago.
However,
money like that is a drop in the bucket compared with how much Apple's making
on iOS hardware and Mac hardware, which collectively topped more than 237
million units sold last year.
Ultimately,
the key reason to keep it off Microsoft's platform is to make it less
appealing, and protect both the iPad and the Mac. Microsoft is encouraging
developers to make touch-screen applications in no small part to compete with
Apple's (and Google's) growing legion of devices.
Apple knows
full well, and has even touted, the advantages of having the right software to
draw users toward a particular platform. It's currently in a place where it's
often the first, and sometimes only, platform to get popular mobile software,
and stands to reap the rewards of people buying its hardware as a result. Providing
competitors with any advantage in that same game could spell trouble further
down the road -- even if it's just a jukebox.
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